Muscat, A. and Duckworth, J (2018) WORLD4: Designing for Ambiguity in Exploration Games. CHI PLAY 2018, Melbourne, Australia, 30 October 2018, pp. 1-11.
Goddard, W and Muscat, A. (2017) Towards genre as a game design research approach. In Proceedings of the10th Digital Games Research Association International Conference (DiGRA 2017), Melbourne, Australia, 3-6 July 2017, pp. 1-14. (RMIT Research Bank Link)
Goddard, W. Muscat, A., Manning, J., Holopainen, J. (2016) Interactive Dome Experiences: Designing AstroSurf. In Proceedings of the 20th International Academic Mindtrek Conference. 393-402. ACM Press. (ACM Link)
Muscat, A. Goddard, W. Duckworth, J. Holopainen, J. (2016) First-Person Walkers: Understanding the Walker Experience through Four Design Themes. In Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland. DiGRA Digital Library. (Local Copy, DiGRA Link)
Goddard, W. Muscat, A. (2016) Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required. In Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland. DiGRA Digital Library. (Local Copy, DiGRA Link)
Muscat, A. (2012) Playing Fiction: Mechanics and Story in Digital Games. RMIT University B.MC (Hons) program.
(2017) Prey: Q&A with Raphael Colantonio, Australian Centre for the Moving Image (ACMI) (video)
Muscat, A. (2016) My Practice, Playable Media talk series, RMIT University. (video forthcoming)
Muscat, A. (2014) Warfare in the Uncanny Valley, Ethics and War in games workshop, Macquarie University (video)
Muscat, A. Owen, W. (2014) How (Not) to Design a VR Game, Exploring the Potentials of Virtual Reality workshop, Melbourne Knowledge Week.
Muscat, A. (2014) Indie videogames are taking it to the next level of story design. The Conversation (2014). (link)
Muscat, A. (2013) Games are better played together: an evening at Hovercade. Invest Victoria (2013). (link)