Conference Papers

Muscat, A., Duckworth, J., Wilson D. (2019) Methods Beyond the Screen: Conducting remote player studies for game design research. In Proceedings of the 12th DiGRA International Conference (DiGRA 2019), Kyoto, Japan, 03-06 August. (ResearchGate, Academia, DiGRA Digital Library)

Muscat, A. and Duckworth, J. (2018) WORLD4: Designing for Ambiguity in Exploration Games. In Proceedings of CHI PLAY 2018, Melbourne, Australia, 28-31 October, pp. 1-11. (ResearchGate, Academia, ACM Digital Library)

Goddard, W. and Muscat, A. (2017) Towards genre as a game design research approach. In Proceedings of the 10th Digital Games Research Association International Conference (DiGRA 2017), Melbourne, Australia, 3-6 July 2017, pp. 1-14. (ResearchGate, Academia, DiGRA Digital Library)

Goddard, W., Muscat, A., Manning, J., Holopainen, J. (2016) Interactive Dome Experiences: Designing AstroSurf. In Proceedings of the 20th International Academic Mindtrek Conference. 393-402. ACM Press. (ResearchGateAcademia, ACM Digital Library)

Muscat, A., Goddard, W., Duckworth, J., Holopainen, J. (2016) First-Person Walkers: Understanding the Walker Experience through Four Design Themes. In Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland. DiGRA Digital Library. (ResearchGateAcademia, DiGRA Digital Library)

Goddard, W. and Muscat, A. (2016) Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required. In Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland. DiGRA Digital Library. (ResearchGateAcademia, DiGRA Digital Library)

Dissertations

Muscat, A. (2018) Ambiguous Worlds: Understanding the Design of First-Person Walker Games. Thesis for: Doctor of Philosophy (PhD), Advisors: Dr. Jonathan Duckworth, Dr. Douglas Wilson. (ResearchGate, ResearchBank)

Muscat, A. (2012) Playing Fiction: Mechanics and Story in Digital Games. RMIT University B.MC (Hons) program.

Public Speaking

Muscat, A. (2019) A Puzzle to Be Explored But Not Solved: Crafting Ambiguity in WORLD4, A Maze festival 2019, Berlin, Germany.

Muscat, A. (2018) Crafting Ambiguous Worlds, Freeplay Independent Games Festival 2018 Conference, Melbourne, Aus.

(2017) Prey: Q&A with Raphael Colantonio, Australian Centre for the Moving Image (ACMI), Melbourne, Aus. (video)

Muscat, A. (2016)  My Practice, Playable Media talk series, RMIT University, Melbourne, Aus.

Muscat, A. (2014) Warfare in the Uncanny Valley, Ethics and War in games workshop, Macquarie University, Sydney, Aus. (video)

Muscat, A. Owen, W. (2014) How (Not) to Design a VR Game, Exploring the Potentials of Virtual Reality workshop, Melbourne Knowledge Week, Melbourne, Aus.

Articles

Muscat, A. (2014) Indie videogames are taking it to the next level of story design. The Conversation (2014). (link)

Muscat, A. (2013) Games are better played together: an evening at Hovercade. Invest Victoria (2013). (link)