Deep Rift
An undersea virtual reality game of cat-and-mouse between giant sharks and a small submersible, made for the Oculus Rift DK1 inspired by Amnesia: The Dark Descent, Descent, and Steel Battalion (2014).
- Deep Rift
Players pilot a small submersible through a foggy undersea cavern network filled with wreckage and hostile sharks. Using the submersible’s floodlights and night vision monitors within the cockpit the player must detect and out-manuever the patrolling sharks, or simply run.
Using the Oculus Rift’s head tracking capabilities the player may peer around their surroundings; through the windows and at the monitors placed within the edges of their peripheral vision. Using their eyes and ears – the submersible’s sonar radar ping – the player must detect and avoid hostile sharks within a labyrinthine underwater cavern.
Deep Rift was demoed as part of the RMIT O-Week program at the City and Brunswick Campus, and at a Uniting Care charity event in Wangaratta.
Links
Development Blog (Stage 1, Stage 2, Stage 3)
Credits
Alexander Muscat (Development and Level Design)
William Owen (3D Art and Animation)
Jason Prentice (3D Art)