An undersea virtual reality game of cat-and-mouse between giant sharks and a small submersible, made for the Oculus Rift DK1 inspired by Amnesia: The Dark Descent, Descent, and Steel Battalion (2014).
Players pilot a small submersible through a foggy undersea cavern network filled with wreckage and hostile sharks. Using the submersible’s floodlights and night vision monitors within the cockpit the player must detect and out-manuever the patrolling sharks, or simply run.
Using the Oculus Rift’s head tracking capabilities the player may peer around their surroundings; through the windows and at the monitors placed within the edges of their peripheral vision. Using their eyes and ears – the submersible’s sonar radar ping – the player must detect and avoid hostile sharks within a labyrinthine underwater cavern.
Deep Rift was demoed as part of the RMIT O-Week program at the City and Brunswick Campus, and at a Uniting Care charity event in Wangaratta.
Alexander Muscat (Development and Level Design)
William Owen (3D Art and Animation)
Jason Prentice (3D Art)